#pragma once

class GameMain;
class GameLogic
{
protected:
	GameLogic();
	~GameLogic();
public:
	static GameLogic*		GetInstance(void);
	static void				Release(void);

	void			startGame(void);

	GameMain*				GameScene(void);
private:
	static	GameLogic*		__instance;
	GameMain*				_main;
};